Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
GPL is a simulation of the 1967 Formula One World Championship. It includes 11 tracks (10 from the real-life schedule) and allows the player to choose from seven period cars.
Four-Wheel-Drift.pdf
An expansion to the Grand Prix Legends manual, this booklet by Steve Smith is essential reading to go in-depth on what the simulation had to offer in terms of setup and difficulty as well as general atmosphere.
GPL_Manual.pdf
The official manual for Grand Prix Legends written by Steve Vandergriff.
paintkit_template.zip
GPLDEMOEU.zip
This European demo featured Monza instead of Watkins Glen.