Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
CMR5_64bitPatch.zip
TOCA Race Driver 3.zip
GTR_Update_1500.zip
Live for Speed S2 0.5Q.zip
GT_Legends_Update_1.1.0.0.zip
rFToolsPublic.zip
Sample models, Shaders, MAS file tools, Car Viewer and plugins for 3DS Max 5 and 6 that allowed users to create their own vehicles and locations for rFactor.
R-Factor-1040.zip
CRC includes on and off-road racing across vast open terrains where racers can contest over 60 races across six distinct environments ranging from icy mountainous regions and lush countryside to parched desert areas and beaches. Later released on Steam.
GT_Legends_-_Manual_-_PC.pdf