Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
NCR11.zip
N1 is a simulation of the 1994 NASCAR Winston Cup. It featured a selection of chassis and engines, nine tracks, and had an official addon with seven more.
ccpit.zip
The CCPIT tool by Trevor Kellaway allows users of Formula One Grand Prix to adjust pit strategy for the AI cars.
nasdemo.zip
This interactive NASCAR Racing demo allows you to drive a few laps around Talladega Superspeedway and can be selected by typing “NASDEMO -I” in DOS. A self-running (non-interactive) demo can be run by adding an -s switch, typing “NASDEMO -S” instead.
indyedit.zip
This Indy 500: The Simulation editor by John B. Reynolds can edit the number, color, performance settings, and engine noise type for each of the 32 opponent cars. It can also make limited changes to the player car. The tool also allows qualifying target speeds, race lengths and rules to be adjusted.