Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
MBTR_DVD_Manual_UK.pdf
The manual of Mercedes-Benz Truck Racing written by Jürgen Kersting.
4x4evo_demo_cgwhol.zip
heatdemo.zip
Grand-Prix-3-Manual-EN.pdf
The official Grand Prix 3 game manual, written by The Write Stuff, David Surplus and Geoff Crammond with assistance from Bill Martin, Sam Hart and Jane Corfe.
GP3 is a simulation of the 1998 or 2000 Formula One World Championships. It includes the 16/17 tracks from the seasons and allows the player to select from 11 teams.
superbikedemo.zip
NASCAR Heat is a 2000 racing video game for the PlayStation, Microsoft Windows and Game Boy Color. It was developed by Monster Games and published by Hasbro Interactive.
NASCARHeatManual.pdf