Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
On Friday morning Kunos pushed out another update to their recent v1.8 release, fixing the issues listed in the changelog below.
– Fixed inconsistencies when editing the driver profile name abbreviation.
– Fixed a visual issue that occasionally left the airjack visible while driving or in replay.
– Minor updates to the BMW M4 GT3 display.
– Further adjustments to the AI’s strategic decisions in different weather conditions.
– Fixed best lap dash display item lagging behind on laps.
– Fixed navigation and focus-related issues with mouse and controller.
– VR: fixed missing rendering in the left eye with the combination of FSR + TAA5 + AA quality set to medium or off.
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