As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
On Friday morning Kunos pushed out another update to their recent v1.8 release, fixing the issues listed in the changelog below.
– Fixed inconsistencies when editing the driver profile name abbreviation.
– Fixed a visual issue that occasionally left the airjack visible while driving or in replay.
– Minor updates to the BMW M4 GT3 display.
– Further adjustments to the AI’s strategic decisions in different weather conditions.
– Fixed best lap dash display item lagging behind on laps.
– Fixed navigation and focus-related issues with mouse and controller.
– VR: fixed missing rendering in the left eye with the combination of FSR + TAA5 + AA quality set to medium or off.
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