Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Update v1.8.20 is out now for ACC on Steam. This latest update features new Mercedes AMG GT3 EVO aggressive presets and BOP adjustments for GT4 cars as detailed below.
Changes:
New Mercedes AMG GT3 EVO aggressive presets
BOP adjustments for GT4 cars:
Alpine
– +5 Kg on B3Audi
– -5 Kg on B3BMW
– -10 Kg on B3Camaro
– Power buff 5250 to 6500 RPM at monza
– Power buff 4000 to 5500 RPM elsewhereKTM
– Augmentation in downforce generation (front and rear)
– Power buff 4000 to 5000 RPMMaserati
– +10 Kg on B3McLaren
– Reduction in downforce generation (front and rear)
– -10 Kg on B3
– Power nerf 6750 to 7250 RPMPorsche
– Reduction in downforce generation (front and rear)
– Power nerf 5000 to 7000 RPM
– Power nerf 7000 to 8250 RPM at monza
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