Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Update v1.8.20 is out now for ACC on Steam. This latest update features new Mercedes AMG GT3 EVO aggressive presets and BOP adjustments for GT4 cars as detailed below.
Changes:
New Mercedes AMG GT3 EVO aggressive presets
BOP adjustments for GT4 cars:
Alpine
– +5 Kg on B3Audi
– -5 Kg on B3BMW
– -10 Kg on B3Camaro
– Power buff 5250 to 6500 RPM at monza
– Power buff 4000 to 5500 RPM elsewhereKTM
– Augmentation in downforce generation (front and rear)
– Power buff 4000 to 5000 RPMMaserati
– +10 Kg on B3McLaren
– Reduction in downforce generation (front and rear)
– -10 Kg on B3
– Power nerf 6750 to 7250 RPMPorsche
– Reduction in downforce generation (front and rear)
– Power nerf 5000 to 7000 RPM
– Power nerf 7000 to 8250 RPM at monza
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