Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Kunos today deployed their v1.7.13 update for ACC, featuring a number of small bugfixes for the UI and Sprint Championship mode. You can see the release notes below:
GENERAL:
– Bonus livery for the “BMW Sim Time Attack” series.
– Bonus Fanatec-Bentley livery.GAMEPLAY:
– Fixed duplicate entries in Sprint Championship mode.UI:
– Fixed scaling and alignment issues with the updated pedal widget.
– Fixed double highlight of certain items in the Game Mode menu.
– Fix an inconsistency in rating readouts (might require further backend update to take full effect).GRAPHICS:
– Minor livery fixes.
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