As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos deployed another hotfix update for the 1.6 build today.
You can see the changelog below:
PHYSICS:
– Fixed a potential issue with bumpstop behaviour.MULTIPLAYER:
– Detection of unstable client connection and disabling of collisions to protect other clients.
Reduces the likelihood of race-ending collisions resulting from connection issues.GAMEPLAY:
– Fixed missing certain visual custom car properties when watching a gallery replay.
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