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Posted: Jul 27, 2020 @ 03:00 pm GMT-0600
Updated: Feb 13, 2023 @ 11:50 am GMT-0600
Sorting Tags: Assetto Corsa Competizione, News - All, News - Software,

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Today Kunos released the 1.5.2 update to Assetto Corsa Competizione. It fixes a number of issues from the recently released v1.5 update.

Full changelog:

GAMEPLAY:
– Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.

UI:
– Realtime widget: fixed inaccurate gap values versus cars in pitlane during race sessions.
– Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in pitlane in between and reduced likelihood of gap spikes.
– Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
– Realtime widget: more accurate gap calculation for cars stopped on track.
– Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
– SetupPage: added “use current pressures” button in the pit strategy panel which copies the current setup’s tyre pressures to the currently active pit strategy.

CONTROLS:
– Added direct-to-page bindings for MFD: realtime, standings, electronics and pitstop. In multiclass mode the standings binding will cycle between overall and class standings.
– MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
– Re-evaluated combined bindings (using the shift binding) on press, should fix situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

GRAPHICS:
– Minor fixes on the Ginetta custom designs.

MULTIPLAYER:
– Fixed additional BoP values resetting on driver swaps.
– Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments.
– Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions.
– Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue.
– Fixed a bug where the last drivers couldn’t join during endurance sessions with huge grids (> 48 cars with teams).

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