Share This Page

Facebook Twitter Reddit

Tagged Software

News (129)
Videos (38)
Cars (25)
Tracks (18)


Posted: Feb 15, 2020 @ 09:27 am GMT-0600
Updated: Feb 13, 2023 @ 11:12 am GMT-0600
Sorting Tags: Assetto Corsa Competizione, News - All, News - Software,

Support RSC

RSC has disabled Google Ads to increase page speed and would appreciate your support via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below:
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Firstly I neglected to mention that the Intercontinental GT Pack came along with a 1.3 update. Release notes on 1.3 below:

– Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
– Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
– Added IGTC 2019 entries and liveries.
– Added IGTC 2019 championship mode.
– Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
– Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
– Shared memory unmapping when quitting the game.

– Fix for incorrect driver stint limits in Custom Race Weekend mode.
– Fixed checkered flags seen as real flags in final race sector.
– Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
– Pitlane logic moved from trigger to surface system for more reliable detection.
– Fixed replay driver info memory occupation.
– Better recognition of non-overtake highlights during incidents.
– Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance – fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
– New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
– Reduced yellow flag threshold for offtrack cars.
– Added replay event type dependency in gallery replays (replay version changed).
– Reviewed formation lap and start triggers.
– Fixed issue with destructible objects in gallery replays.

– UI integration for DLC.
– Fixed MFD pitstop validity with pit window rules to be green already while on the track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
– Navigation: restored damage MFD selection logic to correct one.
– MP and Championship car selection boxes now point to the new showroom.
– Appearance update to normal/high/max priority race communication messages.
– Added more highlighted player-specific communication messages.
– Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
Previously used center position can be restored via the HUD options.
– Added engine map setting display to the clutch bar in the gear widget.
– General styling updates to the gear widget.
– MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
– MFD pit strategy now shows both fuel to add and total fuel calculation.
– HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
– “Randomize” button is now part of the Custom weather group.
– Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
– Weather forecast widget sensitivity increased.
– Added green lights widget with setting to be disabled via HUD options.
– Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
– Extra highlighting for the player row in the real time position widget for easier tracking.

– Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
– Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
– Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
– Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
– Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
– 3D grass updates on all tracks.
– Unique display brightness curves for individual tracks.
– Fixed national flags going hectic during the pause menu.
– Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
– Fix for issue with car decals when car visibility limit is used.

– All cars BOP assignments for IGTC circuits.
– All cars have now safe, aggressive and wet presets for new IGTC circuits.
– Audi R8 LMS EVO new Spa aggressive preset.
– Bentley 2018 new Spa aggressive setup.
– Honda NSX GT3 (old) new Silverstone aggressive preset.
– Honda NSX GT3 EVO rev limiter tweaks.
– Lexus RC F GT3 all presets modified brake balance.
– Slipstream optimization in CPU performance with many AI cars.
– Chassis flex optimization in CPU performance with many AI cars.
– Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
– Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
– Wet tyre wear and grip adjustments.
– Slick tyres now drain less water on wet track.
– Porsche 991II GT3-R performance tweaks on sprint circuits.
– Optimizations to AI CPU occupancy.
– Fixed brake wear after loading a saved game.
– Fixed occasional bug with broken suspensions when pitting after loading a saved game.
– Fix for MoTeC not saving if username had special characters.
– MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
– MoTeC new channels export on/off when suspension travel touches bumpstops.
– Improved engine response at low revs and manual clutch release scenarios for easier starts.
Also improves driveability for “starting over grass after a spin” scenarios.
– Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

– Improved “Green flag” message timing at the race start.
– New crew chief/spotter messages.

– All tracks in base content now have 50 slots for private MP.
– Server formation trigger is set 500m earlier when full-lap formation is used.
– Cars are now always positioned in 45 degrees in FP and Q sessions.
– Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
– Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
– Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
– New Formation lap type for Multiplayer, including position tracking widget – to be used in official and CP servers and optional in private MP servers.
– In “Single file” phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
– In “Double file” phase, players should find their target position as soon as possible and hold speed and side once there.
– In “Pre-green” phase (when the speed delta appears), players must lock their speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
Collisions are disabled during the formation lap and regained once any overlap is ended.
– New dynamic fast formation spawns for MP.
– Server and client penalties now correctly accumulate.
– Server post-race time penalties are now applied on top of mid-race penalties.
– Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
– Fixed missing lap countdown for Race Control penalties.
– Temporarily disabled server settings: “isRaceLocked” (active by default) and event rules “driverStintTimeSec” and “maxTotalDrivingTime”.
– Updated server admin handbook to provisional version 6a.

– Added new track medals for DLC owners.
– TR rating now scales dependent on DLC ownership.
– SA Trust generation adjustments.
– CP servers will run DLC tracks in a parallel schedule.
– CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.

Here are the release notes for the 1.3.1 to 1.3.5 hotfixes:

Changelog v1.3.1:
– Logging re-enabled.
– First and full name now displayed in driver swap widget.
– Fixed formation widget sticking when switching from a MP session to a SP one.
– 50 slots for private MP at Kyalami.
– Fixed scripted rolling start positions with random client disconnections.
– More permissive threshold on lateral positions during scripted formation.
– Penalties now clear on session restart.
– Admin command added to clear all penalties (“clear_all”).
– Updated BMW M6 GT3 Mount Panorama aggressive setup.
– Updated Bathurst-spec Bentley M-Sport liveries.

Changelog v1.3.2:
– Cleared leftover pit strategies from all car preset setups.
– All car preset setups tyreset is now set to the default set 1.
– Updated race number generator when non-unique numbers are used.
– Start procedure triggers revised for Mount Panorama.
– Added lateral position indicator when delta speed is active in scripted formation.
– Various minor livery updates.
– Added option to disable the audio driver selection to use the default OS driver:
“enableAudioDriverSelection” in moduleenabler.json.
– MP: Servers will let team members join as spectators, independently of the isRaceLocked state.
– MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars).
– MP: Scripted formation reliability improvements.
– MP: Fixed entries for a special configuration of entry lists.
– MP: Server will now write .txt files into the “current” folder, which implies the logging purposes better.
NOTE: it is recommended to clear this folder.
– MP: Renamed current/setting.json to current/settings.txt.
– MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13).
– MP: Fixed an issue where defaultGridPosition would always start with position 2.
– MP: Incremented the server version, please update the servers.
– MP: Added server handbook version 7.

Changelog v1.3.3:
– Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.
– Fixed AI tyre wear in saved games.
– Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
– Cutting last chicane in Suzuka now invalidates the next lap.
– Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
– 12H race weekend game mode now has a limit of 15 tyresets.
– Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
– Wrong lap remaining value corrected for SG penalty for pitlane speeding.

Changelog v1.3.4
– Fixed inconsistent F6 cameras for some of the Evo cars.
– Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
– Fixed “Max Time Left” widget behaviour in single-car sessions.
– MP: Fixed visual damage not resetting for swapped cars with repair
– MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
– MP: Added new chat command to hand over the car during FP and Q sessions:
“§swap X” (where X is the number of the target driver in the team list; 1 selects the first entry).
NOTE: the player giving away the car in the garage screen must not press the Setup button!
– Rating: Fixed wrong rating data when loading savegames or swapping into cars.
– MP: Added server admin handbook v7.

Changelog v1.3.5
– MP: Fixed total driving time counter behaviour in MP.
Now total driving time correctly freezes on pit entry and resumes on pit exit.
– Minor fix to the time multiplier display on session summary.
– Stint timer is now linked to the timing HUD when auto-repositioning.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.


Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.