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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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It’s quite impossible to put into words the impact Aris has had on the products Kunos Simulazioni put out over the years, even before they actually were Kunos Simulazioni, so this is certainly a big loss for the studio.

In his statement, embedded below, Aris carefully explains that Kunos will continue without him. Wearing a “nobody is perfect” shirt, he went on to explain in the six-minute video that he will be involved in a “much bigger project” that is “not a direct competitor” in sim racing, but did not say where he’s going.

Obviously I wish him the best. He really made more of a difference than I think many in the community ever recognized him for.

View this video on YouTube: https://youtu.be/7cFCKKF4KYc and please consider subscribing to RSC’s main channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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