Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
It’s quite impossible to put into words the impact Aris has had on the products Kunos Simulazioni put out over the years, even before they actually were Kunos Simulazioni, so this is certainly a big loss for the studio.
In his statement, embedded below, Aris carefully explains that Kunos will continue without him. Wearing a “nobody is perfect” shirt, he went on to explain in the six-minute video that he will be involved in a “much bigger project” that is “not a direct competitor” in sim racing, but did not say where he’s going.
Obviously I wish him the best. He really made more of a difference than I think many in the community ever recognized him for.
View this video on YouTube: https://youtu.be/7cFCKKF4KYc and please consider subscribing to RSC’s main channel.
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