Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
It’s quite impossible to put into words the impact Aris has had on the products Kunos Simulazioni put out over the years, even before they actually were Kunos Simulazioni, so this is certainly a big loss for the studio.
In his statement, embedded below, Aris carefully explains that Kunos will continue without him. Wearing a “nobody is perfect” shirt, he went on to explain in the six-minute video that he will be involved in a “much bigger project” that is “not a direct competitor” in sim racing, but did not say where he’s going.
Obviously I wish him the best. He really made more of a difference than I think many in the community ever recognized him for.
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