Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
It’s quite impossible to put into words the impact Aris has had on the products Kunos Simulazioni put out over the years, even before they actually were Kunos Simulazioni, so this is certainly a big loss for the studio.
In his statement, embedded below, Aris carefully explains that Kunos will continue without him. Wearing a “nobody is perfect” shirt, he went on to explain in the six-minute video that he will be involved in a “much bigger project” that is “not a direct competitor” in sim racing, but did not say where he’s going.
Obviously I wish him the best. He really made more of a difference than I think many in the community ever recognized him for.
View this video on YouTube: https://youtu.be/7cFCKKF4KYc and please consider subscribing to RSC’s main channel.
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