Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
I haven’t posted about the Chris and Tony West’s new racing game in a while, but figured I would post another update featuring all the Brooklands previews they posted to Twitter this month. It’s worth noting that these are lower res previews, but show the aesthetic and details. Higher resolution versions are available on their Patreon (I won’t post them here to avoid undermining their backers access, but have used one for the header image above).
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