Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
I haven’t posted about the Chris and Tony West’s new racing game in a while, but figured I would post another update featuring all the Brooklands previews they posted to Twitter this month. It’s worth noting that these are lower res previews, but show the aesthetic and details. Higher resolution versions are available on their Patreon (I won’t post them here to avoid undermining their backers access, but have used one for the header image above).
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