As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
There isn’t much information on this except the tweet announcing their release, but I find this quite interesting. I’m curious how this alters the age rating of the game as a whole because it is rated E (Everyone) on Steam. Australia especially are extremely strict about ratings and alcohol branding in video games…
As always, absolutely no release or build notes were posted anywhere.
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