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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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Today Kunos released the 1.5.2 update to Assetto Corsa Competizione. It fixes a number of issues from the recently released v1.5 update.

Full changelog:

GAMEPLAY:
– Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.

UI:
– Realtime widget: fixed inaccurate gap values versus cars in pitlane during race sessions.
– Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in pitlane in between and reduced likelihood of gap spikes.
– Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
– Realtime widget: more accurate gap calculation for cars stopped on track.
– Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
– SetupPage: added “use current pressures” button in the pit strategy panel which copies the current setup’s tyre pressures to the currently active pit strategy.

CONTROLS:
– Added direct-to-page bindings for MFD: realtime, standings, electronics and pitstop. In multiclass mode the standings binding will cycle between overall and class standings.
– MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
– Re-evaluated combined bindings (using the shift binding) on press, should fix situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

GRAPHICS:
– Minor fixes on the Ginetta custom designs.

MULTIPLAYER:
– Fixed additional BoP values resetting on driver swaps.
– Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments.
– Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions.
– Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue.
– Fixed a bug where the last drivers couldn’t join during endurance sessions with huge grids (> 48 cars with teams).

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