Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing confirmed over the weekend that an array of driver personalization options will be coming to their service in September.
You’ve been able to select driver suit colors and helmet for a long time, but now you will be able to select from body type (I assume this will include gender-based differences) and a pre-rendered face that is based on photoscans of real people.
It’s unknown whether you will eventually be able to photoscan or build your own face.
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