Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
iRacing confirmed over the weekend that an array of driver personalization options will be coming to their service in September.
You’ve been able to select driver suit colors and helmet for a long time, but now you will be able to select from body type (I assume this will include gender-based differences) and a pre-rendered face that is based on photoscans of real people.
It’s unknown whether you will eventually be able to photoscan or build your own face.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.