Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
The devs mentioned back in March that they’ve been working on the lighting, and the video below from their dev update shows their work on auto exposure is going really well:
I’m hoping that this may make LFS one of the first sims to properly light the cockpit of the car. Most other sims look most-noticeably odd at night when lit from behind by the headlights of another car. This lighting method may not have that issue.
Work on South City continues. Some screenshots:
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