Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The Chevrolet Cruze first entered the World Touring Car Championship in 2009, taking six wins in its debut season. It has since been entered in the BTCC, STCC and continued to be competitive with every entry.
Released as content with the free-to-play simulation Copa Petrobras de Marcas in 2014.