Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The developer of the designed-for-VR car building and testing game, Wrench, has published an update on Steam showcasing the first multiplayer test for the software. You can clearly see the other player picture-in-picture, working away, and this is just a really cool stage of development. You can buy Wrench in Early Access.
Their text:
We have intentionally been quiet about what we are working on for the last few months. Multiplayer is nearly ready! We think co-op in Wrench is a pretty unique experience. Player to player interaction feels more meaningful than most other games and it is genuinely helpful to have another person work with you, hand you tools, or help organize tasks. It’s an extremely social experience and it adds a whole new dimension to the game and we think you all will really enjoy it.
We are moving from the beta to the main branch in early June. Our move from beta to main branch will include a first pass at our co-op multiplayer support. We will provide more details on the what else is we are working on we are ready but for now enjoy this multiplayer test footage.
View this video on YouTube: https://youtu.be/skO7ZZ8nN1I and please consider subscribing to RSC’s main channel.
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