As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
A new beta update for Wrench has been released, and with Build 148 comes VR finger threading, desktop mode tweaks, hatchback and garage art updates.
Patch Notes (Build 148)
-VR finger threading
-Torque wrench bug fixes
-Desktop: Fix bug preventing placing sockets into organizer while holding tool
-Desktop Fix input priority bugs and place and throw (left v right hand)
-Changes to texture memory pool size at each texture quality setting
-Adjusted denoiser settings for raytraced reflectionsHatchback art improvements:
New materials for car paint and dirt
Engine bay detailing pass including seam filler and spot welds
Rework of front fenders and hood
Added plastic trim pieces into the design
Two tone body work with black lower body line-Garage art improvements (see screenshots)
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →