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NASCAR Racing 3: The Sim That Never Was

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Game DatabaseRSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 8 – Richard Burns Rally Special

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

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1985

Brands Hatch + More

Revs

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Rainbow Studios have released a patch for MX vs ATV Legends that includes changes to various gameplay, physics and more.

Changelog:

Gameplay
Removed countdown timer from Split Screen so the second player can finish the race.
Changed how the reset penalty to throttle is applied. The penalty is no longer applied when wrecking or when resetting manually. The penalty is now applied only after being reset for going off-track, out of bounds, or cutting corners during races.
Season 3 leaderboard times have been wiped due to bugs which are now resolved.

Physics
Raised the threshold for rear- and side-impact wrecks; the threshold for a front impact wreck is unchanged.
Tweaked Rider Elevation Lurching to make it easier to trigger a bunny-hop.
Adjusted the power of the Assists to provide more differentiation between settings; 0%, 10%, and 100% are unchanged.

UI
Vehicles can now be sorted by Brand in the Vehicle Selection menus.

DLC
Changed existing 2023 Suzuki bikes to 2023/2024 year-model. Owners of the 2023 Suzuki pack DLC will gain access to the 2024 BarX graphic kit, and 2024 Fly Racing Lite Suzuki team jersey and pants.
Birmingham, Indianapolis, and Seattle tracks have been dressed up for their upcoming releases.
Anaheim 1, Anaheim 2, Detroit, and Arlington tracks have been updated to be more like the real-world races.
Terrain and lighting improvements have been made on San Francisco, Glendale, Detroit, and Arlington tracks.
Updated Pyro Effects on all 2024 Supercross events during intro animation sequences.

Customization
Added new FastHouse Grindhouse gear in Twitch and Riot styles in custom colors.
Added new FastHouse gloves in Twitch and Blitz Fader styles in standard and custom colors.
Added new Rival Ink Slash graphic kits to 2023 Yamaha MX bikes.
Added new Rival Ink Segment graphic kits to 2023 Kawasaki MX bikes.
Added Pro Circuit T-6 exhausts for 4-stroke bikes in two variants: carbon and green.
Added FMF Factory 4.1 exhausts for 4-stroke bikes in several variation.
Added FMF Factory 2.1 exhausts for 2-stroke bikes in several variation.
Added custom color Thrill Seeker seats to all MX Bikes in 2021 OEM Vehicle packs.

Animation
Updated player start gate animations so the player moves into attack position before the gate drops.

Fixes & Improvements
Gameplay
Reduced camera movement in the Helmet camera when rider is performing idle animations.
Fixed issue allowing first laps to be logged to the Leaderboard in Exhibition races with more than 1 lap.
Fixed an issue which could cause some lap times to be rejected erroneously by the Leaderboard.
Fixed an issue causing the reset penalty to remain applied if the throttle was not released after the penalty time had elapsed.

UI
Increased the visibility of the mini-map at varying resolutions by increasing the border thickness.
Added a shadow to the menu header text to make the text more visible on bright backgrounds.
Fixed a bug in Split Screen play which allowed a player to pause when the other player was already paused.
Fixed the Post-Race Results Menu so the top results of the list are not cutoff when placing in positions lower than 1st.
Fixed the cut-off preview images in the Online Playlists menu.
Fixed the alignment of the Online menu during race events.

DLC
Added distance fading to 2024 Supercross Finish Gate so it doesn’t block the rider’s view when crossing the finish.

Online
Improved lap time tracking and validation between client and server.
Improved tracking, validation, and reconciliation of players’ positions along the track.
Fixed missing Leaderboard results when using the Near Me filter.
Improved accuracy of Position and Lap information shown in the HUD when Spectating.
While Spectating, the standard cameras remain consistent when switching between players.
The Race HUD is now hidden when Spectating from a track-side camera.
Player name plates now phase out at a distance when Spectating from a track-side camera.

Animation
Adjusted the angle of grips and handlebars on most MX bikes to better align rider hands, grips, and bars.

Other
Fixed issues likely to be causing rare crashes.

Known Issues

Gameplay
Frame rates exceeding 60 FPS may experience visual errors and inconsistent gameplay behaviors, especially when exceeding 120 FPS.
High FOV settings may cause terrain anomalies on Birmingham
First Person – Rider’s head is tilting when proceeding from a dead stop

Online
Custom cameras and custom camera controls are not functional when spectating Online.

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