Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Posting this item late due to sickness. Apologies for the gap in coverage (whole of February, 2024).
Original Fire have been working away on Karting Superstars, recently (last month) releasing an update to add a spectator feature to the game. The developer also announced they’re now working on optimizing tracks, improving the netcode and new replay cameras.
Update 1.0.7 Changelist:
Added a TV camera to Centrifuge (Club)
Pause on controller disconnect
Increased respawn speed in TT
New custom lobby UX (Beta)
Spectator mode (Beta)
New track select UX (edited)
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