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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Original Fire Games have released an update for Karting Superstars that improves netcode, including kart to kart contact, and introduces the ability for drivers to duck down out of the air to increase top speed.

Changelog:

New Aeroduck gameplay system
Improved online driving experience.
Collisions are now permitted in online races.
Reduced load times in general, and in particular when two consecutive races happen on the same track.
Removed vehicle select. You now automatically use the livery you last selected in the garage.
Online races now have a driver showcase as you wait for players to join the race! This is a nice spot to show off your unlocked idles.
6 non-customizable funky Kart liveries.
Key bindings will correctly reflect non-US keyboard layouts.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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