Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Just four months after they acquired the well respected Ratbag Games studio (recently renamed Midway Australia), Midway Games have reportedly decided to shutter the studio, put 70 people out of work and remove a major player from the industry for no good reason whatsoever.
Perhaps buying a studio for stocks worth $7 million wasn’t the best decision when your company Q3 losses totaled $29 million, eh Midway? It’s incredibly sad that we’re going to lose Ratbag because of this, their products really added something to the genre.
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