Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Last month Ubisoft announced the removal of The Crew from all platforms and that the game would become unplayable in March. They advised users to contact them for refunds.
My local game store had a physical copy on its shelf so I decided to pick up a copy, activate the key, and see what Ubisoft had to say about it. Turns out that the copy I activated, which can’t be returned to the same store because it is activated, won’t be refunded by Ubisoft either. Ubisoft will only actually refund copies of The Crew bought from Ubisoft themselves.
For some (including me, honestly), this may have been an obvious limitation, but I don’t feel like Ubisoft truly communicated these limitations on a key they can see was activated since their announcement. Even if you buy and activate The Crew legally, today, you cannot get your money back unless it fits their requirements.
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