Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
January 10: Added Beta 18i.
Piboso has updated MX Bikes this past weekend and introduced a number of fixes as listed below.
download
fix: fork simulation
fix: missing skids and water wakes
fix: rendering errors
fix: missing disconnected clients from the replay classification
fix: holeshot in replay
fix: missing temporary models
Edit: A few days later Piboso updated the simulation again with version 18i:
fix: graphics settings change crash
fix: dedicated server replay
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