If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
A new patch released today for TrackDayR that includes a decent array of fixes and tweaks as listed below.
Changelog:
– NEW now you can add normal and maskmap in clothes
– NEW skin import in bike choose menu
– NEW timeattack discord notifications
– NEW MX Rear Tyre model
– NEW MX stand menu positioning
– NEW flat style on handle file configuration
– NEW dynamic lean calculation system*
– updated sit in air animation (MX)
– improved elbow positioning
– improved tilt and foot position when cornering (MX seated)
– improved sidecar stability
– bugfix phisical terrain sink simulation
– bugfix lowrpm clutch/engine stall
– bugfix suspension physics calculation
– bugfix on ramps
– bugfix fall through map
– bugfix strange backflips with backward weight and rear brake
– working on balance point and turning on wheelie attitude
– adjustment of rear wheel slowdown in air that caused immediate rpm drop after jump
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