Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Embracer, the parent company of Milestone, Plaion and Saber, has announced that the ongoing restructuring and layoffs totaling 904 people has reduced their debt to $1.4 billion. They have improved 31% in a year, with a 13% rise in net sales, too.
The company has reviewed upcoming games, projects under Plaion and Saber affected, and while nothing is mentioned of Milestone I think anyone reporting news will have noticed a significant reduction in product support and marketing. A clear example would be the re-born Superbike “franchise” that was announced, released, barely patched and abandoned (one title isn’t a franchise) back in 2022.
The company warned more layoffs and cost reductions should be expected.
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