Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
More than a year after the product was released and these cars became fully drive-able, Saber have posted a new trailer showcasing the Can-Am Southracing SxS Squad. The trailer, only posted on social media, does a good job of showing off what cool videos we’d be able to produce by now if the original roadmap was followed.
View this video on YouTube: https://youtu.be/-J0tJOG3zrU and please consider subscribing to RSC’s main channel.
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