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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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EA have released another patch for F1 23 that fixes a good number of issues that still existed after previous patches. You can see the changelog for this patch below, and a list of still what remains unresolved below that.

Changelog:

– Reverted back to the original Scuderia Ferrari teamwear and livery
– Fixed an issue where Safety Car rules are now correctly applied upon return to racing conditions
– Fixed an issue where Goals were not unlocking for some players in F1 World
– Fixed an issue where Goals could become locked after exiting the Community Grand Prix mid-race
– Fixed an issue where races in the F2 season were in the incorrect order in Career mode(s)
– Fixed an issue where clouds did not appear on PS5
– Fixed an issue where primary sponsor ‘Lugna’ would appear in secondary sponsor list from Season 2 onwards in My Team
– Fixed an issue where fog would disappear after changing the lighting quality settings on Grand Prix in F1 World
– Fixed an issue where Season 2 Podium Pass item previews would not be displayed
– Fixed an issue where track map for Zandvoort/Netherlands had DRS Zone 2 Detection & Activation points in the wrong places
– Fixed an issue where brightness would not be correct with HDR10 enabled in Windowed mode
– Fixed an issue where Force Feedback was not present on the HORI Racing Wheel
– Fixed an issue where Nyck De Vries was invisible or helmetless after moving teams in Career modes
– General Stability Improvements
– Various Minor Fixes

Unresolved:

– Multiple warnings do not equate to time penalties in Ranked
– Incorrect effect on Ferrari halo
– Safety car delta jumping when entering the pits at Monaco
– Tyre wear at 100% on race start after an F2™ Sprint race
– Graphical corruption when looking backwards in the pitlane at Silverstone
– Unexpected bump at Spain pit entry
– Track limits throughout Las Vegas
– Multiple track limit warnings at Australia, Turn 4
– Loss of Force Feedback on Thrustmaster T300 (PC) (Click here for more information)
– Issues with Force Feedback on Logitech wheels (Click here for more information)
– Low framerate when driving through smoke
– Logitech TrueForce is unavailable on Xbox
– Other various Force Feedback issues across multiple platforms

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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