Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Just two days after a small patch, Milestone have released a bigger patch that takes care of some of the release day issues users were raising. Check out the notes below.
Changelog:
ENDURANCE
Race ranking management after a pit stop has been fixed
The widget showing the AI fuel percentage has been fixed: it’s more accurate now
AI lap calculation with rewind has been fixed
Improved AI pit stop strategies
Incorrect ranking during the last lap has been fixedEDITOR
Added the square shape in the sticker selection pageCAREER
The issue that prevented proceeding with the game during Act 3 (European RM 1000 Championship) has been fixed
Replay issues for qualifying races have been fixedMISCELLANEOUS
Minor fixes
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