Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
In a Patreon post yesterday the Ages of Speed developers posted what appear to be nine in-engine screenshots of the Opel-Rennbahn oval circuit that operated from 1919 to 1949. The track featured considerable banking and, unlike Brooklands, did not feature any kind of infield roadcourse options.
I’m not able to share more images due to them being subscription locked on Patreon, but the text does mention they intend to upgrade the vegetation – and that’s a good thing – as many of the trees visible from the racing surface are currently billboard trees (you can google that) and could do with an upgrade.
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