Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a Patreon post yesterday the Ages of Speed developers posted what appear to be nine in-engine screenshots of the Opel-Rennbahn oval circuit that operated from 1919 to 1949. The track featured considerable banking and, unlike Brooklands, did not feature any kind of infield roadcourse options.
I’m not able to share more images due to them being subscription locked on Patreon, but the text does mention they intend to upgrade the vegetation – and that’s a good thing – as many of the trees visible from the racing surface are currently billboard trees (you can google that) and could do with an upgrade.