Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Run 3DConfig in Win98/Me compatibility mode to create a config.ini, then run the F1C exe in Win98/Me compatibility so it can use that config.ini. You do not need to edit the INI file at all using this method, just use the config tool to set resolution, etc.
I do recommend setting anisotropic filtering to 16x (if your system can run it) and antialiasing to 8x (again, if your system can) in a video card profile, not in the sim, as it will greatly improve the visuals in the low resolutions available.