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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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I haven’t posted about the Chris and Tony West’s new racing game in a while, but figured I would post another update featuring all the Brooklands previews they posted to Twitter this month. It’s worth noting that these are lower res previews, but show the aesthetic and details. Higher resolution versions are available on their Patreon (I won’t post them here to avoid undermining their backers access, but have used one for the header image above).

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Man, I tried to figure out a good way to do Brooklands for rFactor fifteen years ago. Real interested to see how this ends up turning out from a logistics point of view.

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They have, apparently, had contact with Brooklands. The owners asked them to include the Napier Railton, which holds the lap record at 143.44mph. If they post a few pics of that on Twitter I'll share those.

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Are you kidding me? Is this game actually still in development?

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You may be mistaking things with Racing Legends. This isn't that.

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I am. This is a new game? When was it announced? When will it be released (cough, cough)?

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They basically haven't announced it and are keeping fairly low key. It seems to be developing at a reasonable pace.

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