If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
I haven’t posted about the Chris and Tony West’s new racing game in a while, but figured I would post another update featuring all the Brooklands previews they posted to Twitter this month. It’s worth noting that these are lower res previews, but show the aesthetic and details. Higher resolution versions are available on their Patreon (I won’t post them here to avoid undermining their backers access, but have used one for the header image above).
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