If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
I haven’t posted about the Chris and Tony West’s new racing game in a while, but figured I would post another update featuring all the Brooklands previews they posted to Twitter this month. It’s worth noting that these are lower res previews, but show the aesthetic and details. Higher resolution versions are available on their Patreon (I won’t post them here to avoid undermining their backers access, but have used one for the header image above).
6 replies
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →