Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The Amiga version runs under emulation with WinUAE as long as you set CPU Emulation Speed to ‘Fastest Possible’.
1. Download WinUAE and setup a system with specifications of an A600 or A1200 or better (set fastest possible on CPU speed)
2. Mount an Amiga ADF (disk) file containing Indy 500 and reboot to launch from it
3. Setups and replays will be saved in slots on the disk.
Mouse control was the smoothest input method available on Amiga.