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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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The recent 1.9 patch from Kunos that brought console players inline with PC didn’t come without issues, and patch 1.9.1, released yesterday, addresses these. Check out the release notes below:

General Fixes

– Fixed an issue while driving using the T150 Thrustmaster wheel causes the title to freeze intermittently for periods of time.
– Fixed an issue where player’s cars lose all traction and continue accelerating to excessive speed
– Fixed an issue where race information disappears

Xbox Specific Fixes

– Fixed an issue where the Force Feedback on the BMW M2 is too heavy/stiff and clipping occurs when turning the wheel.
– Fixed an issue with the UI occasionally missing a cursor focus on “CONTINUE” on the results screen of Championship races

PlayStation 5 Specific Fixes

– Updated the McLaren 720S Evo Car model images in the setup menu are from the non-Evo model of the 720S.
– Fixed an issue where the Nürburgring pit wall fencing loads in with bright pink colors.
– Fixed an issue in Valencia, the player’s car may suddenly become non-functional in Free Practice on track after multiple setup changes.
– Fixed an issue in which loading a save game affects active Controls Locked penalties.
– Fixed an issue when an incorrect car spawn in various sessions.
– Fixed an issue where the Force Feedback on the BMW M2 is too heavy/stiff, and clipping occurs when turning the wheel.

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