Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The recent 1.9 patch from Kunos that brought console players inline with PC didn’t come without issues, and patch 1.9.1, released yesterday, addresses these. Check out the release notes below:
General Fixes
– Fixed an issue while driving using the T150 Thrustmaster wheel causes the title to freeze intermittently for periods of time.
– Fixed an issue where player’s cars lose all traction and continue accelerating to excessive speed
– Fixed an issue where race information disappearsXbox Specific Fixes
– Fixed an issue where the Force Feedback on the BMW M2 is too heavy/stiff and clipping occurs when turning the wheel.
– Fixed an issue with the UI occasionally missing a cursor focus on “CONTINUE” on the results screen of Championship racesPlayStation 5 Specific Fixes
– Updated the McLaren 720S Evo Car model images in the setup menu are from the non-Evo model of the 720S.
– Fixed an issue where the Nürburgring pit wall fencing loads in with bright pink colors.
– Fixed an issue in Valencia, the player’s car may suddenly become non-functional in Free Practice on track after multiple setup changes.
– Fixed an issue in which loading a save game affects active Controls Locked penalties.
– Fixed an issue when an incorrect car spawn in various sessions.
– Fixed an issue where the Force Feedback on the BMW M2 is too heavy/stiff, and clipping occurs when turning the wheel.
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