If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around Tim’s wishlist simulations and some of the major technological advancements in sim racing. Simulations mentioned vary, but include Grand Prix Legends ’72 and iRacing, focusing there on laser scanning. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 – Introduction of Jon Denton, Tim Wheatley and Simon Croft.
01:14 – Tim talks Grand Prix Legends ’72.
04:04 – The guys discuss the difficulties of bringing their wishlist to market.
07:00 – Tim’s wishlist and related discussion.
26:18 – Game-changing technology in hardware and software.
52:21 – Jon’s wishlist game-changers.
1:05:45 – Outro.
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