If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
EA have released their launch trailer for F1 23. The short trailer shows off the new circuits, Braking Point 2, and not much else.
Although the review embargo for reviewers ends anytime now, I’m not quite ready to post mine yet, but I expect to get it out sometime today.
View this video on YouTube: https://youtu.be/ewOZTzM3vUY and please consider subscribing to RSC’s channel.
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