Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
A faithful recreation of SEGA Rally, Over Jump Rally is a spectacular modernized version that really is stunning. A few screenshots have been posted on Twitter since I last checked in with this project and – oh my – are they so gorgeous. You can join their discord to find the latest available build, which is now labeled as “beta” status.
The area below, inspired by Wawona Tunnel in Yosemite, really looks amazing.
Looking closer at the cars and the way they look in the differing lighting conditions…
And a better look at the overall environment…
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