If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Microprose today announced on the official GP3 Web site that the final version of the CD has gone to duplication. Grand Prix 3 is scheduled for official release at the end of the month.
Today it all fell into place. The final bug was fixed, all paperwork was signed and the gold master of Grand Prix 3 was delivered. One shiny gold disc now holds the fruits of years of toil and expertise and is whisking it’s way to duplication plants across Europe.
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