Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Microprose today announced on the official GP3 Web site that the final version of the CD has gone to duplication. Grand Prix 3 is scheduled for official release at the end of the month.
Today it all fell into place. The final bug was fixed, all paperwork was signed and the gold master of Grand Prix 3 was delivered. One shiny gold disc now holds the fruits of years of toil and expertise and is whisking it’s way to duplication plants across Europe.
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