Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos Simulazioni deployed a fix for their recently released larger update that fixes a few issues found upon release. Check out the release notes below:
– Fixed an issue with the Ferrari 296 GT3 in driver swaps.
– Fixed an issue that was preventing the client to register on CP races.
– Fixed a helicam focus issue at Valencia.
– Fixed an issue with certain cars missing refuelling animations.
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