If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 last week released a small update to the GT3 BOP that tweaks some of the weights as seen below. An additional small patch, released yesterday, fixed an over-revving issue on some engines.
Changes:
Aston Martin: +10kg
BMW M4: -12kg
Ferrari: +8kg
McLaren 650s: -3kg
McLaren 720s: -5kg
Mercedes: +10kg
Porsche: -10kg
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