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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Kunos have today released update 1.4 of Assetto Corsa Competizione. Version 1.4 has several new features, including a Special Events feature where you can creation challenges further on, a Custom Driver editor that allows customization of driver helmet, overalls and gloves, in addition to editing the second and third driver of the team.

v1.4 Changelog

GENERAL:
– New special event system allowing the creation and management of special events independently from client updates.

GAMEPLAY:
– Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
– Post-time DT and SG conversions revised.
– Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
– Removed invalid lap message for outlap.

UI/HUD:
– Brand-new special events page with leaderboard history.
– Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
Allows player to customize player outfit and also fictional team mates for Single Player game modes.
Player outfits are also applied in Multiplayer.
– Added rating summary on MP pages.
– Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
– Added communication message for track limits without further action.

PHYSICS:
– Improved automatic Setup UI system.
– Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
– Fixed excessive suspension oscillation while performing setup changes.
– Front Aero Variation values are now more stable and reliable.
– Fine tuning of slick tyres wear.
– Fine tuning of slick tyres tearing/graining.
– Fine tuning of wet tyres wear.
– Improvements in Lamborghini Huracan GT3 EVO suspension.
– Improvements in BMW M6 GT3 aero.
– Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
– Improvements in Bentley GT3 2018 inertia and engine values.
– Improvements in Aston Martin GT3 V8 turbo lag.
– Core engine work.

CONTROLS:
– Fixed potential hang issue with Thrustmaster wheels.
– Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

GRAPHICS:
– Fixed missing spark generation on certain cars.
– Re-added opponent sparks to MP gameplay.

AUDIO:
– FMod Studio: random offset for exterior idle sounds (removes phase shifting).
– FMod Studio: fixed idle pitch reference for Lexus RC-F.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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