As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Reiza Studios today released a new update for Automobilista 2. It brings the previously announced Kyalami Grand Prix Circuit and Sigma P1 (P2 class) car. The update also promises to fix a number of netcode and A.I. performance issues.
V0.9.0.1 CHANGELOG:
CONTENT
Added Kyalami Grand Prix Circuit
Added Sigma P1 to P2 Class
Added Passat to Copa Classic FL ClassGENERAL
Update App Key used in Live Motion SDKNETCODE
Reduced Fade Accel parameter to minimise chances of “ghost” car-to-car collisions in a Multiplayer SessionUI & HUD
Fixed back button on TimeTrial screen
Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
Fixed telemetry HUD screen anchors (affects ultrawide positioning)
Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
Added Track Altitude information to loading screen
Added current time of day to Session Overview / Pause screens
Added Imola 1972 & Modern trackmaps
Added Stock Car Driver names
Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
Added chat box to lobby page, multiplayer & pre-event screens
Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
Adjusted naming for various Metalmoro MRX models
Fixed track country label on lobby page
Added exit confirmation to pre-event screen
Coodown lap now defaults to manual player controlPHYSICS
Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
Adjusted brake heating for all prototypes & GT cars
Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
Slightly reduced grip off the ideal racing line
Reduced Metalmoro AJR diffuser efficiency
Adjusted StockV8 diffuser center of pressure slightly rearwards
Adjusted Roco, MRX, ARC Camaro engine torque curves
Moved default brake bias rearwards for Sprint Race, StockV8, Ultima RaceAI
Slightly increased AI awareness of human players
AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classesTRACKS
Spielberg: fixed hole in garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collisionVEHICLES
AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
MRX: Corrected RPM LEDs for all variants
Ultima Race: Adjusted collision mesh
Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91
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