Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Black Delta today released a new update for their karting simulation, KartKraft. Steam should update automatically.
Force Feedback Update:
The FFB algorithm now uses a force-based calculation, rather than impulse-based. This significantly increases detail and feedback through the steering system. FFB settings may need to be adjusted and can be increased relative to their previous settings. Without overhyping it, this completely changes the feel of the game. We look forward to hearing your feedback.Fixes:
Increased longitudinal tyre skid volume
DirectInput no longer reacquires FFB devices when a system device change flag is set. Possible fix for periodic stutters when driving
Increased front tyre grip on MG Yellow
Fixed bug where the driver would be standing in the vehicle for a frame upon being connected to the kart
Fixed bug where vehicle radar would detect opponents above or below you. e.g. PFI bridge.
Fixed incorrect map loading in NTK KZ2 Minimal Time Trial
Network stats can now be made visible on the HUD via Settings->Game->Hud->Show Network Stats
Fixed bug where sessions wouldn’t refresh properly if screen remained open for hours
Added a “wrong way, turn around” notification when the driver is driving backward around track
Added pit indicator to HUD placings
Ping now draws on the left side of placings in HUD
Fixed crash when restarting race
HUD adjusted to avoid overlapping elements with large numbers of racers
Disconnected players draw ping as “–” instead of “0”
Enabled onboard cameras in spectator mode
Fixed driver being detached from kart sometimes upon spawning into map
Fixed unresponsive register button in the scheduled session list
Added delta to live placings HUD widget in Online Practice
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