Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters have released the v1.06 patch for DiRT 4 and because it had issues upon release, a number of hotfixes. You can check out all the release notes below.
v1.06 post:
Hi all,
Please see below for notes on the latest update to DiRT 4:
Feature Improvements
– Added full Japanese language support, including text, subtitles and audio.
– Bug fixes and refinements to improve the quality across all written languages.
– Improved anti-cheat detection for Joyride leaderboards.
– Fearless difficulty modified so it allows all types of manual gears.
– Improved system for storing and re-uploading Community Event times when RaceNet is unavailable.
– Staff contracts now reduce at their expected rate in Pro Tour and Jam Session.
– Pro Tour scoring is now more consistent.
– ‘Up and Up’ achievement will now unlock when you get promoted to any tier in Pro Tour.Crash Fixes
– Improved stability across the game.
General Fixes
– Added the ability to configure unsupported devices. If you are already using an unsupported device, you will need to rebind any custom changes.
– Fixed car wheels and suspension popping in the Service Area.
– Fixed Mailbox specific issues.
– Fixed an issue that caused some Community Events results to become invalidated.
– Fixed an issue with Delta Daily results.
Hi all,
We’ve released v1.061 released today, which addresses:
Stability – Fixed a frequently occurring crash
Thank you for your prompt reporting of the issue – and please head over to the Steam forums if you see anything else that falls through the cracks!
Team DiRT
Hi all,
We’ve released patch 1.062, which brings improved validation of save game to prevent reported crashes after v1.06 (around Community Events and Pro Tour).
Hi all,
We’ve just pushed live DiRT 4 v1.063 which…
– Prevents crash that mainly occurred in Community Events and Pro Tours
– Ensures all owned vehicles are not lost (fix for 1.062)