Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Piboso has released an updated beta 18 version for his Motocross title that includes a decent number of fixes you can see listed below. Note that bike setups are not compatible with previous versions.
Changelog:
fix: fork simulation
fix: “Rocker Swingarm” rear suspension linkage simulation
fix: slow-speed “legs” simulation
fix: terrain layers and deformation
fix: crash on sharp terrain edges
fix: live race classification
fix: remote bikes volume when “Pit Environment Sounds” is enabled
fix: dedicated server tracks list loop
fix: rider font selection
fix: user interface lists sort slowdown
fix: user interface pull-down search box
fix: replay mouse-look with hidden mouse pointer
fix: transparent surfaces rendering error
new: external view distance and height settings
new: external view “follow bike” option
new: brakes volume setting
new: more realistic lighting
new: separate terrain detail setting
new: bike reset delay server options
new: terrain deformation user interface setting
new: option to remap the user interface keys
Beta 18b has also been released:
fix: lean help
fix: tracks categories in the admin page
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