If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Codemasters have released an update for F1 22 that updates liveries, car 3D bodies and adds Portimao and Shanghai in career mode after your first season. The patch also includes DLSS 3, which means you’ll likely now see most tech YouTubers switch to F1 22 for their benchmarking for 40 series GPUs from NVIDIA.
Trailer:
View this video on YouTube. Please consider subscribing to RSC’s channel.
Build notes:
– Visual F1® Sport Liveries Update to match the real season closer
– Portimao and Shanghai circuits are now available in Season 2 and beyond in Career modes
– Added an option to allow the player more flexibility in tyre selection per session during a race weekend
– Added support for NVIDIA DLSS 3
– Updated and improved delta times when using ‘Immersive’ Safety Car feature
– Updated Mika Häkkinen’s helmet
– Updated Liam Lawson’s flag of nationality on his Carlin Formula 2™ car
– Fixed an issue where with ‘The Griddy’ emote equipped, the podium celebration did not show
– Fixed an issue where, in certain circumstances, players could receive a jolt to their wheel instead of a ‘fade-in’ feeling of force feedback
– Fixed an issue where the water droplet effect is missing on the ‘TV Pod’ camera angle when driving the Alpine F1® car
– Updated and improved UDP data being sent between qualifying and race sessions
– Various minor fixes
– General stability improvements
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →