As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
KT have released an awesome document to support their upcoming release, giving users complete information on how to personalize controller input and output either via the UI or via direct file modification.
Description:
Every player has personal expectations when it comes to driving a racing wheel. Some prefer strong feedback; others prefer more emphasis on tyre slip feedback while driving on gravel for example. While developing WRC Generations we wanted to make sure you can configure axes and wheel feedback to have your racing wheel behave as you want it to. This documentation explains how to optimize racing wheel settings in WRC Generations.
Contents:
1. In-game settings
A. Axes
B. Wheel effects and feedback2. Configuration File
A. Hardware config
B. Software config3. Telemetry
You can grab the file from Reddit or our downloads page.
If you have already purchased WRC Generations, here are the unlock times for it:
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