If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
KT have released an awesome document to support their upcoming release, giving users complete information on how to personalize controller input and output either via the UI or via direct file modification.
Description:
Every player has personal expectations when it comes to driving a racing wheel. Some prefer strong feedback; others prefer more emphasis on tyre slip feedback while driving on gravel for example. While developing WRC Generations we wanted to make sure you can configure axes and wheel feedback to have your racing wheel behave as you want it to. This documentation explains how to optimize racing wheel settings in WRC Generations.
Contents:
1. In-game settings
A. Axes
B. Wheel effects and feedback2. Configuration File
A. Hardware config
B. Software config3. Telemetry
You can grab the file from Reddit or our downloads page.
If you have already purchased WRC Generations, here are the unlock times for it:
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