As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As of today the Web site has had as many visitors as it did since the re-launch last summer to the end of our previous year. 2019 saw 11,502 visitors after the site was brought back online and began to re-post news so to have already beaten that is a good sign that the site is growing.
I’m not doing any significant marketing of any kind, but I need to do a better job of posting news on social media rather than relying on people to visit the site. Current projections for 2020 should give around 50,000 unique visitors.
The highest viewed news item for 2019: Codemasters Acquires Slightly Mad Studios, Project Cars Franchise.
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